مواظب سرمایه داری خبیث باشید

داشتم در مورد خرید آی پد، مطلب میخوندم که یه متن خیلی جالبی دیدم، قسمتیش رو براتون مینوسیم

مواظب سرمایه داری خبیث باشید

سرمایه داری موجود خبیثیه. بحث کمونیسم و عرفان و غیره نیست. بحث یک چپ انتقادیه. سرمایه داری خیلی ماهره توی اینکه به شما توضیح بده که اگر یک تبلت بخرین خوشبخت می شین. فکر می کنین اگر بتونین همه اش آنلاین باشین، دوست هاتون زیاد می شن (مراجعه کنید به تنهای ابدی)، بهتون می گه که دلیل کتاب نخوندنتون اینه که تبلت ندارین، بهتون می گه که فلان دوستتون که تبلت داره الان خیلی خوشبخته چون توی فلان سایت چک این کرده و شما جا موندین، بهتون می گه اگر عکس یک سیب درخشان روی دستگاهتون باشه جذابترین. همین الان بزنین یکی از شبکه های ماهواره ای، چند دقیقه بعد یک تبلیغ دیگه بهتون توضیح می ده که اگر این کالای خاص که تبلت گالاکسی باشه رو بخرین، شبیه یک آدم باحال می شین که از همزمان که از روی نقشه راه می ره، با دندون های سالمش لبخند به لب داره و اطرافش همه چیز درخشانه.

خلاصه حواستون به این سرمایه داری خبیث باشه. منهم تبلت دارم. نمی گم توی غار زندگی کنیم. نمی گم از جامعه مدرن خودمون رو جدا کنیم. ولی بشناسیمش. حداقل برای اینکه توی ذوقمون نخوره. از حالا بهتون بگم:

شادی درون آدم ها است نه در ابزارشون. نداشتن هیچ چیزی به نوبه خودش باعث غمگین بودن آدم ها نیست. اگر من فکر می کنم تبلت بخرم که کتاب بخونم باید ببینم در سال گذشته چند تا کتاب بوده که فقط چون تبلت نداشتم نتونستم بخونمشون. و به جاش چیکار کردم. اگر فکر می کنم یک ویلا باعث می شه دوستام رو بیشر ببینم، باید به این فکر کنم که چند بار با دوستام قرار گذاشتم و فقط چون یک ویلا نداشتم به هم خورده و غیره و غیره

Reading out of the box.

While I was honored to work along with some of the best developers on Garshasp video game, which each of them was a monsters in his/her field, literally, I was privileged to meet our fearless leader, Mr. Fassihi. Today (which was actually 5am to the “normal” people) I was reading my feeds that I encountered a post by him that was an ad for a game programmer, probably for next installments of the great dragon slayer, Garshasp. Since I’m a night owl and at these times my mind is hitting pedal to the metal, I read something between the lines of his invaluable post.

He is basically listing perks and feats that he requires a game developer to have, and it is a very interesting list to me, as I worked side by side by him and the team and faced each of them being as vital as any game developer out of his bedroom, can think of.

Why I’m writing about it is that you can actually, if you have his #13 perk, read this post in reverse and look at it from another point of view that these are the skills that you will require (and believe me, you DO) to work in a game development environment, I don’t spoil them and leave them to you to read them for yourself but take a good look at the last paragraph, knowing C++ or so, as one would think is primary, is optional. Because if you have those perks, you can learn C++ or whatever that is needed, in a glance. Bad things happen when one has C++ and such knowledge but doesn’t have those perks, so his talent and experience would be NO good, no good at all, for the project or even the team.

As he mentions, they are a rare bread, they are.

Very wise.

My new platformer update.

Hi,

One of the features that in my previous games I and Hossein ( a.k.a. greatest game designer in the whole world ) really wanted and would help us was a tool that would let us change variables at run-time, without the need to do a slight change in the source code that would cause the game to recompile or at best changing a text document ( good ol’ .ini files) that would need you to re run the game. But with a visual editor you would change the variables and see their effect instantly. This would greatly help the game designer to tweak as much as he want, as fast as he can!

In my previous platformers, we had ( and to be honest with you still do ) much more problems that didn’t have time for such fancy features but with a great tool called Monster Debugger and some hard work of make it work with Flixel code (due to the way Flixel handles scenes that are not compatible with the debugger easily) now we can edit almost every variable we want at run time! That is a great debugger and I highly recommend it to any Flash/Flex/AIR developer out there!

now back to the bug with the movement :/

-Aidin

Waiting for someone or something to show me the way …

Ticking away the moments that make up a dull day
You fritter and waste the hours in an offhand way
Kicking around on a piece of ground in your home town
Waiting for someone or something to show you the way

– First verse of “Time”, by Pink Floyd.

That sums up a big chunk of my life. All of these years that I remember having control over my actions, I was searching. Searching for a true master, a master in all things. Someone who I could get lessons from, a wise one. Through the years I was honored to meet a very few people who were fitting in my definition of “master” but I don’t know if they were not it or I was not a good student that finally it didn’t work out.

I don’t want to, and see no reason to, go through the list and names of the ones that I seek as one. I would like to think that I was not a good student and god/universe/karma/whatever already presented me with different masters and I was not ready/good enough for them.

And no one knows how I need a master … a true one … someone who got it all figured out …

Hasan Kachal nominated as best Indie game at 1st Persian Game Expo & Festival.

So, after about 7 months of delay, finally the 1st Persian Game Expo & Festival happened and results came out. Hasan Kachal was nominated as best Indie game for the expo but unfortunately didn’t win the prize. I rather not talk about how the judgments are being done in here and why one of the judge’s games won the prize (!), but important thing is we keep working harder!

In official booklet of the expo, they reviewed the game and were really happy about it and it’s still a question why it didn’t win the prize, comparing it with other reviews, Hasan Kachal seemed to be more satisfying than other games!

So here is review of the game from the magazine. Since the results are out, I may put the game for download sometime soon enough.

Darkness imprisoning me …

So, here I am again, writing another 2D platformer … what else did you expect!

Now that my conscription service is finished and I have much more time on my own and listen to the true calling of deep inside, which is game development, which is 8-bit retro and which is, 2D platformers …

So after several tinkering around with different languages, frameworks and whatnot, which some were successful like Hasan Kachal and some were not, I’m once again back with Flash (which I don’t much good memories) to make one more platformer, this time I’m using Adam “atomic” Saltman’s Flixel as a framework over Flash to speed things up, somewhat as a middleware and I’m loving it. Since I’m much familiar with C-family of programming languages, I wrote ActionScript 3.0 code with no problem with just a glance at a piece of code.

About a month ago, I had a great talk with if not the best, one of the greatest game designers of Iran, Hossein Hosseinian, and we developed some kind of prototype in a cafe and this what I’m showing is first prototype of that sketches in Flash. We then will sit down and talk with another great artist and sick gamer, Behzad Rahimi, which proven to be a great aid in Hasan Kachal and always a positive energy, and talk more about where this will go on.

All you see here, such as lolcat of background or Mario sprite are placeholders, it’s just the demo for the darkness I achieved, of course with help of great members of forums and giants that I put my feet upon, so don’t expect our original art yet, in a while our guru artists Behzad and  Nima Jamali will crush the ground for us … stay tuned ( I would suggest RSS feed ).

Here is screenshot of what we currently have:

 

notice the darkness, the glowing coins that hints the way … I love it. You can play the demo here. I’m planning to release the source code as open source, so not worries. I won’t now because it’s not much of a use to anyone yet, but hey, sharing is caring!

And one more thing, it’s goes by DarkestKorner Platformer as a WIP name.

The way of the men.

I try to keep most of this blog in English, to reach wider audience but there are things that I can’t translate, can’t even localize, because of the deep meanings they have in my language and root they have withing matters that I don’t believe they exist in English.

این نوشته، کنار نوشت یک عکس بود از زمان جنگ، زمان مردانی که رفتند. عکس یک مسیر کوچک پاک سازی شده از یک میدان مین بود، دیوونه ام کرد

 

کنار راه دو نوار باریک سفید کشیده اند که راه را گم نکنی

تو یک نگاه هم به این نوار ها نمیکنی

صاف میدوی به جلو

راه همان است که تو میروی

All this pain …

Why I’m so certain that I know what’s best for everyone? Maybe I should slip aside and let the world just mutilate itself, including myself.

Eye …

“I was not alone, for foolhardiness was not then mixed with that love of the grotesque and the terrible which has made my career a series of quests for strange horrors in literature and in life.”
– H.P. Lovecraft, The Lurking Fear

More short movies.

Here are other two short movies in the series that I’m creating. I also added first one too, just for your convenience. (contact me if you are interested in high resolution ones)

1- Remember. (5 MiB)

2- Krapt. (4.8 MiB)

3- hello. (5 MiB)

Music is from Nine Inch Nail’s GHOSTS.