Anywhere

از هر طرف که رفتم؛ جز وحشتم نیفزود
زنهار از این بیابان وین راه بی نهایت
در این شب سیاهم گم گشت راه مقصود
از گوشه ای برون آی ای کوکب هدایت

Engineer’s Day

براي مهندسين بن بست بي معناست ، يا راهي ميابند يا راهي ميسازند . 5 اسفند روز مهندس گرامي باد

There is no dead end for an Engineer, he either finds or builds a way. Happy Engineer’s Day!

John Carmack’s Lifetime Award

I just heard that Smartest Man Alive a.k.a. John Carmack will be presented with the Lifetime Achievement Award at this year’s Game Developers Choice Awards, in recognition of “two decades of groundbreaking technical contributions, and his role establishing the first-person shooter genre with landmark titles like DOOM and Quake.”

Gamasutra did a good job of recapping Carmack’s many achievements:

John Carmack and his team at id Software, the company he co-founded in 1991, pioneered real-time 3D graphics in game, setting the pace and the standard for other developers to follow. Carmack and his colleagues at id are credited with essentially creating the modern-day first-person shooter (FPS) genre with the PC game Wolfenstein 3D in 1992, and helping to popularize networked multiplayer gaming on PCs with the release of Doom in 1993.

id has gone on to create other major FPS and action game franchises such as Quake, and Carmack and id Software are currently in development of a number of projects, including the free-to-play, web-based title Quake Live, the upcoming new franchise RAGE, and Doom 4.

As a largely self-taught technology purist, Carmack has devoted himself to pushing the limits of hardware and software. He’s helped to set the technical and gameplay standard for modern 3D gaming – and in the process, created some of the most popular video game franchises in history, which is why he’s being honored by the Game Developers Choice Awards this year.

Of course I’m always after a reason to honor my wretched blog with bits about his honor.

304 Forever.

I’m back from my military trainings and ready (besides my horrific throat and cold that I’m bearing for two months) to resume work on my game. While being there I tried and did my best to not to let time get wasted and tried to think about my bugs (mainly my states bug) and did some great brainstormings with my comrad Faham, tnx dude.

I also read some GamaSutra articles, some Wired and Game Developer Magazine (tnx to Arash jan), I also read the book Kim Woo-Choong wrote in 1992 on how he brought Daewoo from a 20-man company to an international group called Every Street is Paved With Gold which I cannot emphasize enough on how great this book is.

I also experiences new situations, mostly hard ones, during this training period which I mainly found useful, besides some extreme ones that I don’t feel were necessary. Hope I can defend my country and payback what is due when she is in need. I also was lucky enough to find some new friends that I hope can continue friendship in future, it’s always good to have human contact beside your regular Charles, Marcee and Parcher, if your mind is beautiful enough of course.

304 Forever.