One of the features that in my previous games I and Hossein ( a.k.a. greatest game designer in the whole world ) really wanted and would help us was a tool that would let us change variables at run-time, without the need to do a slight change in the source code that would cause the game to recompile or at best changing a text document ( good ol’ .ini files) that would need you to re run the game. But with a visual editor you would change the variables and see their effect instantly. This would greatly help the game designer to tweak as much as he want, as fast as he can!
In my previous platformers, we had ( and to be honest with you still do ) much more problems that didn’t have time for such fancy features but with a great tool called Monster Debugger and some hard work of make it work with Flixel code (due to the way Flixel handles scenes that are not compatible with the debugger easily) now we can edit almost every variable we want at run time! That is a great debugger and I highly recommend it to any Flash/Flex/AIR developer out there!
now back to the bug with the movement :/
Ticking away the moments that make up a dull day
You fritter and waste the hours in an offhand way
Kicking around on a piece of ground in your home town
Waiting for someone or something to show you the way
– First verse of “Time”, by Pink Floyd.
That sums up a big chunk of my life. All of these years that I remember having control over my actions, I was searching. Searching for a true master, a master in all things. Someone who I could get lessons from, a wise one. Through the years I was honored to meet a very few people who were fitting in my definition of “master” but I don’t know if they were not it or I was not a good student that finally it didn’t work out.
I don’t want to, and see no reason to, go through the list and names of the ones that I seek as one. I would like to think that I was not a good student and god/universe/karma/whatever already presented me with different masters and I was not ready/good enough for them.
And no one knows how I need a master … a true one … someone who got it all figured out …
So, after about 7 months of delay, finally the 1st Persian Game Expo & Festival happened and results came out. Hasan Kachal was nominated as best Indie game for the expo but unfortunately didn’t win the prize. I rather not talk about how the judgments are being done in here and why one of the judge’s games won the prize (!), but important thing is we keep working harder!
In official booklet of the expo, they reviewed the game and were really happy about it and it’s still a question why it didn’t win the prize, comparing it with other reviews, Hasan Kachal seemed to be more satisfying than other games!
So here is review of the game from the magazine. Since the results are out, I may put the game for download sometime soon enough.