Status update

It’s been a while since my last post here, about 3 months. Worth noting that the lack of a message is a message itself.

First of all, Rot Gut’s status.

We’ve developed a multiplayer version of Rot Gut (lost the count, is it 4th time?) and tested with a lot of peers and feedbacks have been great. It has game modes, destructible environments and all that cool stuff that I wanted to do for so long and could not do in previous games. So that’s great there.

Then we’ve decided to add online multiplayer and it’s been my worst nightmare so far. I’ve dabbled with a lot of networking techs from UNet, to Photon, to Forge, to uLink, to etc just to find out none of these work out for us.

Each of them has a problem in it’s core that prevents us to develop our game on it.

This project introduces challenge after challenge from it’s start and this online networking has been the hardest that I’ve faced my whole life. Truly a beast that doesn’t want to get tamed, no matter how hard I try.

On the bright side, if there is any, I’ve learned much about networking and multiplayer and it’s been adventurous on that side.

Personally speaking, my depression got worse and I’ve been changing meds and none of them worked out so far. It’s very hard to be alone, deal with depression (among other things) and face a project that is hardest you’ve faced so far and there is no guarantee that would even make a single buck.

I find myself more and more trying to escape this craziness called “Indie Game Dev” and before it gets even more late to find a “job” that pays. But I can’t. I simply love it so much and spent so much time to just be able to leave it be. Maybe it’s the right choice.

I’ve used to thinking of quitting before but the frequency has gotten so much higher than before. And it’s not good.

That’s all for now I think.