On importance of feedback.

For the past two weeks, we put our game to the wild got several feedbacks, some very eye opening ones that we are analyzing and brainstorming over them in order to make our game better.

It’s still very strange to me how people react to some aspects of the game that seem obvious and apparent to us developers that to the players. I didn’t have such experience with my last title as we were pushed to the crunch that we didn’t put much test on it, no matter how hard I wish we did.

To make things more complicated, our game is like 95% completed and it’s kinda dangerous to add features to it, A) I can ruin it rather than making it better and B) It can easily turn us into feature creeps which this game being indie, will make it just a vague memory so we should be edit and add things consciously without setting foot into depths of feature creep, which there is no way out.

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