Hasan Kachal reviewed on biggest Persian gaming website.

I’ve been a member of BaziCenter.com (translated as Game Center), which is the biggest language gaming forum in Iran, for past 6 years and now their staff were kind enough to review “Hasan Kachal and Secret of Red Apple” and put it on their front page. The review is kind and they favored and gave it 7/10.

You can read the review here or view the screen shots of it after the jump. Continue reading “Hasan Kachal reviewed on biggest Persian gaming website.”

Hasan Kachal reviewed on GameEmag podcast!

Staff at Game emaG gaming podcast were kind enough to review our latest game, Hasan Kachal and Secret of The Red Apple on their latest podcast. Even though they were not informed much about problems during the project and game being developed with exactly zero project, they favored the game and recommended it to the listeners. Hope we can make better games in future.

You can download the whole podcast here or just listen to the review section of our game here.

If you haven’t played the game, don’t worry, you can get it here.

Got my first reivew!

After more than 20 years of reading ,and recently watching, reviews of other games, it’s such an awesome feeling to have your game reviewed, especially when it’s a good one!

Our friends at Pejdo Game, reviewed “Hasan Kachal and Secret of The Red Apple” and game it a generous 8/10! The review is in Persian and you can read it here!

In case you haven’t already, you can get the game at this link.

Hasan Kachal is now available to download!


I made an installer for Hasan Kachal (using NSIS which is great and I recommend it to you to use on your projects and is built by the great guys at Nullsoft who created the only music player that I use for all my life, Winamp) and it’s ready to download.

It’s a side scrolling platformer with theme of fighting with laziness. There is a timer that is constantly decreasing and you have to gain more time by eating proper apples, just like the Persian story. It’s developed on XNA 3.1 and has 10 unique music tracks each fit to each level theme.

So with no more further blabbering, here is the link: Download Link (52 MiB).

(note: If your Windows version is older than Windows 7, you may need to install this too)

This is probably not end of Hasan Kachal as I have some plans to port it on some platforms.

Hope you enjoy it and please leave any feedback in the comments section.

Hasan Kachal nominated as best Indie game at 1st Persian Game Expo & Festival.

So, after about 7 months of delay, finally the 1st Persian Game Expo & Festival happened and results came out. Hasan Kachal was nominated as best Indie game for the expo but unfortunately didn’t win the prize. I rather not talk about how the judgments are being done in here and why one of the judge’s games won the prize (!), but important thing is we keep working harder!

In official booklet of the expo, they reviewed the game and were really happy about it and it’s still a question why it didn’t win the prize, comparing it with other reviews, Hasan Kachal seemed to be more satisfying than other games!

So here is review of the game from the magazine. Since the results are out, I may put the game for download sometime soon enough.

A video of what we submitted of Hasan Kachal for IRGF.

This is first of 8 levels that we made for IRGF, first Persian game festival. This is a “Work in progress ” state and game changes from that time, but keep to this for now.I don’t reveal anything about gameplay mechanics or whatnot of it but you can grasp a few ideas if you watch it carefully.

If you have problems watching it, you can download it here (~14MiG).

I shall thank everyone that participated for this demo here again.


Hasan Kachal and Secret of The Red Apple.


After about two months of very hard work and very stressful management, finally we got the competition version of “Hasan Kachal and Secret of the Red Apple” submitted for IRGF, the first Persian festival of video games, our eternal love.

So since I neglected almost everything in this time, I have to do some catching up with things and then, we’ll continue developing features that we left behind to reach the deadline and things that we fantasized during the development but obviously didn’t have time to do so.

I’ll upload the IRGF demo after they give out the results, for obvious reasons, for now, take a look at our disc, yes, we made disks and it has cover too! Like “real” games!

I’m very proud and honored to work with the team I worked with, from guys who did the music and sound FX to my very own Hossein Hoseinian, my best friend and brother, who never did and never will leave my side, especially when we need him the most, to one of the best graphic artists I know, Behzad Rahimi, who rocked our cover and HUD design and introduced to us another great artist, to my innocent Sara Salimpour who during her deadlines but we couldn’t use her work much, accepted all my nags and little edits and others who helped me on forums.

Thank you all, you all rock.

I learned a lot during the development of this game, I actually did more managing that coding/developing the game. Since we are “indie” and is not funded, we had to find network friends and people who we could rely on doing work for us, not asking for money and most importantly work on our tight schedule, not to mention my high expectations of art.

The experience was very valuable lesson of team development, which is my reward actually.

Even if we don’t get a prize, we already won. Having a deadline is very important for bed room developers since it’s a driving force. It’s like that old Persian story that an old man called his children on his death bed and told them there is a hidden treasure beneath our farm but didn’t tell them it’s exact location. So his children started digging around to find the treasure so as you might guess, they found nothing. After some time, their dogged farm started to grow and they found that the treasure was there all the time. It’s the same thing for us, if we don’t win the competition, we already have a full game under our belts, which is great already. Don’t forget international competitions, *cough* IGF *cough*.

Until the next time I return with our dev plan for next release.


p.s. If you want help the team, you can donate us and get disc version of the game with the OST. Mail me or ask here for info on how to doing it.